astar/example/basic_fast_example.cpp

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#include <astar/astar.hpp>
#include <iostream>
auto main() -> int {
// Create the template class with optional a type (e.g. uint32_t) and a boolean
// if you want enable debug mode (AStar::AStar<uint32_t, true>)
AStar::AStarFast pathFinder;
// Set the heuristic function (manhattan, euclidean, octagonal etc...), it is optional, default is euclidean
pathFinder.setHeuristic(AStar::Heuristic::manhattan);
// if you want to enable diagonal movement, it is optional, default is false
pathFinder.setDiagonalMovement(true);
// Create world 9x9 filled with 0
std::vector<uint32_t> world(9 * 9, 0);
// set lambda function to check if is an obstacle (value == 1)
auto isObstacle = [](uint32_t value) -> bool { return value == 1; };
pathFinder.setObstacle(isObstacle);
// Add a obstacle point (5, 5) and (5, 6)
world[5 + 5 * 9] = 1;
world[5 + 6 * 9] = 1;
// Find the path from (0, 0) to (9, 9), it it equal to 0, then the path is not found
// This version of findPath() is faster due direct access to the world
auto path = pathFinder.findPath({0, 0}, {9, 9}, world, {9, 9});
// Print the path
for (auto& p : path) {
std::cout << p.x << " " << p.y << std::endl;
}
return 0;
}