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Improve Templates name and readme
Signed-off-by: Bensuperpc <bensuperpc@gmail.com>
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README.md
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README.md
@ -1,6 +1,6 @@
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# astar
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Fast and easy to use header only 2D astar algorithm library in C++20.
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Fast and easy to use standalone header only 2D astar algorithm library in C++20.
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I made it for learning how the astar algorithm works, try to make the fastest, tested and configurable as possible for my needs (future games and works).
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@ -24,6 +24,20 @@ It is an [astar algorithm](https://en.wikipedia.org/wiki/A*_search_algorithm), t
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* [x] Debug mode in template argument and lambda function
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* [x] Support direct access and not access to the map
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* [x] Unit tests and benchmarks
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* [ ] Working CI (WIP)
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### Heuristic function
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You can set the heuristic function to calculate the distance between two points and return the cost.
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| Heuristic | C++ Function | Description |
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|-----------|--------------|-------------|
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| euclidean | AStar::Heuristic::euclidean | Default |
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| manhattan | AStar::Heuristic::manhattan | |
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| octagonal | AStar::Heuristic::octagonal | |
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| chebyshev | AStar::Heuristic::chebyshev | |
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| euclideanNoSQR | AStar::Heuristic::euclideanNoSQR | |
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| dijkstra | AStar::Heuristic::dijkstra | Always return 0 |
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# How to use it
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@ -18,22 +18,22 @@
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#include <unordered_set>
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#include <vector>
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template <typename T>
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concept ArithmeticType = std::is_arithmetic<T>::value;
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template <typename CoordinateType>
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concept ArithmeticType = std::is_arithmetic<CoordinateType>::value;
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template <typename T>
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concept IntegerType = std::is_integral<T>::value;
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template <typename CoordinateType>
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concept IntegerType = std::is_integral<CoordinateType>::value;
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template <typename T>
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concept FloatingPointType = std::is_floating_point<T>::value;
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template <typename CoordinateType>
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concept FloatingPointType = std::is_floating_point<CoordinateType>::value;
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namespace AStar {
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template <IntegerType T = int32_t>
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template <IntegerType CoordinateType = int32_t>
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class Vec2 {
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public:
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Vec2() = default;
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Vec2(T x_, T y_) : x(x_), y(y_) {}
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Vec2(CoordinateType x_, CoordinateType y_) : x(x_), y(y_) {}
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bool operator==(const Vec2& pos) const noexcept { return (x == pos.x && y == pos.y); }
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Vec2 operator=(const Vec2& pos) noexcept {
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@ -49,25 +49,25 @@ class Vec2 {
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size_t operator()(const Vec2& pos) const noexcept { return std::hash<size_t>()(pos.x ^ (pos.y << 4)); }
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};
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T x = 0;
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T y = 0;
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CoordinateType x = 0;
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CoordinateType y = 0;
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};
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typedef Vec2<int32_t> Vec2i;
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template <IntegerType T = uint32_t>
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template <IntegerType CoordinateType = uint32_t>
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class Node {
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public:
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explicit Node() : pos(Vec2i(0, 0)), parentNode(nullptr) {}
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explicit Node(const Vec2i& pos, Node* parent = nullptr) : pos(pos), parentNode(parent) {}
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explicit Node(const Vec2i& pos, const T pathCost, const T heuristicCost, Node* parent = nullptr)
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explicit Node(const Vec2i& pos, const CoordinateType pathCost, const CoordinateType heuristicCost, Node* parent = nullptr)
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: pathCost(pathCost), heuristicCost(heuristicCost), pos(pos), parentNode(parent) {}
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inline T getTotalCost() const noexcept { return pathCost + heuristicCost; }
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inline CoordinateType getTotalCost() const noexcept { return pathCost + heuristicCost; }
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struct hash {
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size_t operator()(const Node* node) const noexcept { return std::hash<size_t>()(node->pos.x ^ (node->pos.y << 4)); }
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};
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T pathCost = 0;
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T heuristicCost = 0;
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CoordinateType pathCost = 0;
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CoordinateType heuristicCost = 0;
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Vec2i pos = {0, 0};
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Node* parentNode = nullptr;
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};
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@ -109,7 +109,7 @@ static constexpr uint32_t dijkstra([[maybe_unused]] const Vec2i& source,
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}
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}; // namespace Heuristic
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template <IntegerType T = uint32_t, bool enableDebug = false>
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template <IntegerType CoordinateType = uint32_t, bool enableDebug = false>
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class AStarVirtual {
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public:
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explicit AStarVirtual()
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@ -117,8 +117,8 @@ class AStarVirtual {
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_directionsCount(4),
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_heuristicWeight(10),
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_mouvemementCost(10),
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_debugCurrentNode([](Node<T>*) {}),
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_debugOpenNode([](Node<T>*) {}) {
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_debugCurrentNode([](Node<CoordinateType>*) {}),
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_debugOpenNode([](Node<CoordinateType>*) {}) {
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_directions = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}, {1, 1}, {1, -1}, {-1, 1}, {-1, -1}};
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}
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void setHeuristic(const std::function<uint32_t(Vec2i, Vec2i, uint32_t)>& heuristic) {
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@ -143,23 +143,23 @@ class AStarVirtual {
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std::vector<Vec2i>& getDirections() noexcept { return _directions; }
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void setDebugCurrentNode(const std::function<void(Node<T>*)>& debugCurrentNode) noexcept { _debugCurrentNode = debugCurrentNode; }
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void setDebugOpenNode(const std::function<void(Node<T>*)>& debugOpenNode) noexcept { _debugOpenNode = debugOpenNode; }
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void setDebugCurrentNode(const std::function<void(Node<CoordinateType>*)>& debugCurrentNode) noexcept { _debugCurrentNode = debugCurrentNode; }
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void setDebugOpenNode(const std::function<void(Node<CoordinateType>*)>& debugOpenNode) noexcept { _debugOpenNode = debugOpenNode; }
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protected:
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std::function<uint32_t(Vec2i, Vec2i, uint32_t)> _heuristicFunction;
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std::vector<Vec2i> _directions;
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size_t _directionsCount;
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T _heuristicWeight;
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CoordinateType _heuristicWeight;
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size_t _mouvemementCost = 10;
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// Only used if enableDebug is true
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std::function<void(Node<T>*)> _debugCurrentNode;
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std::function<void(Node<T>*)> _debugOpenNode;
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std::function<void(Node<CoordinateType>*)> _debugCurrentNode;
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std::function<void(Node<CoordinateType>*)> _debugOpenNode;
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};
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template <IntegerType T = uint32_t, bool enableDebug = false>
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class AStar final : public AStarVirtual<T, enableDebug> {
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template <IntegerType CoordinateType = uint32_t, bool enableDebug = false>
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class AStar final : public AStarVirtual<CoordinateType, enableDebug> {
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public:
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explicit AStar() {}
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@ -168,23 +168,23 @@ class AStar final : public AStarVirtual<T, enableDebug> {
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return {};
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}
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Node<T>* currentNode = nullptr;
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Node<CoordinateType>* currentNode = nullptr;
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auto compareFn = [](const Node<T>* a, const Node<T>* b) { return a->getTotalCost() > b->getTotalCost(); };
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std::priority_queue<Node<T>*, std::vector<Node<T>*>, decltype(compareFn)> openNodeVecPQueue =
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std::priority_queue<Node<T>*, std::vector<Node<T>*>, decltype(compareFn)>(compareFn);
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auto compareFn = [](const Node<CoordinateType>* a, const Node<CoordinateType>* b) { return a->getTotalCost() > b->getTotalCost(); };
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std::priority_queue<Node<CoordinateType>*, std::vector<Node<CoordinateType>*>, decltype(compareFn)> openNodeVecPQueue =
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std::priority_queue<Node<CoordinateType>*, std::vector<Node<CoordinateType>*>, decltype(compareFn)>(compareFn);
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std::unordered_map<Vec2i, Node<T>*, Vec2i::hash> openNodeMap;
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std::unordered_map<Vec2i, Node<T>*, Vec2i::hash> closedNodeMap;
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std::unordered_map<Vec2i, Node<CoordinateType>*, Vec2i::hash> openNodeMap;
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std::unordered_map<Vec2i, Node<CoordinateType>*, Vec2i::hash> closedNodeMap;
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openNodeVecPQueue.push(new Node<T>(source));
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openNodeVecPQueue.push(new Node<CoordinateType>(source));
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openNodeMap.insert({source, openNodeVecPQueue.top()});
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while (!openNodeVecPQueue.empty()) {
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currentNode = openNodeVecPQueue.top();
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if constexpr (enableDebug) {
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AStarVirtual<T, enableDebug>::_debugCurrentNode(currentNode);
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AStarVirtual<CoordinateType, enableDebug>::_debugCurrentNode(currentNode);
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}
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if (currentNode->pos == target) {
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@ -195,8 +195,8 @@ class AStar final : public AStarVirtual<T, enableDebug> {
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openNodeMap.erase(currentNode->pos);
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closedNodeMap.insert({currentNode->pos, currentNode});
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for (size_t i = 0; i < AStarVirtual<T, enableDebug>::_directionsCount; ++i) {
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Vec2i newPos = currentNode->pos + AStarVirtual<T, enableDebug>::_directions[i];
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for (size_t i = 0; i < AStarVirtual<CoordinateType, enableDebug>::_directionsCount; ++i) {
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Vec2i newPos = currentNode->pos + AStarVirtual<CoordinateType, enableDebug>::_directions[i];
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if (_obstacles.contains(newPos)) {
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continue;
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@ -210,14 +210,14 @@ class AStar final : public AStarVirtual<T, enableDebug> {
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continue;
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}
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T nextCost = currentNode->pathCost + AStarVirtual<T, enableDebug>::_mouvemementCost;
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Node<T>* nextNode = openNodeMap.find(newPos) != openNodeMap.end() ? openNodeMap[newPos] : nullptr;
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CoordinateType nextCost = currentNode->pathCost + AStarVirtual<CoordinateType, enableDebug>::_mouvemementCost;
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Node<CoordinateType>* nextNode = openNodeMap.find(newPos) != openNodeMap.end() ? openNodeMap[newPos] : nullptr;
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if (nextNode == nullptr) {
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nextNode = new Node<T>(newPos, currentNode);
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nextNode = new Node<CoordinateType>(newPos, currentNode);
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nextNode->pathCost = nextCost;
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nextNode->heuristicCost = static_cast<T>(AStarVirtual<T, enableDebug>::_heuristicFunction(
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nextNode->pos, target, AStarVirtual<T, enableDebug>::_heuristicWeight));
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nextNode->heuristicCost = static_cast<CoordinateType>(AStarVirtual<CoordinateType, enableDebug>::_heuristicFunction(
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nextNode->pos, target, AStarVirtual<CoordinateType, enableDebug>::_heuristicWeight));
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openNodeVecPQueue.push(nextNode);
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openNodeMap.insert({nextNode->pos, nextNode});
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} else if (nextCost < nextNode->pathCost) {
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@ -226,7 +226,7 @@ class AStar final : public AStarVirtual<T, enableDebug> {
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}
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if constexpr (enableDebug) {
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AStarVirtual<T, enableDebug>::_debugOpenNode(nextNode);
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AStarVirtual<CoordinateType, enableDebug>::_debugOpenNode(nextNode);
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}
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}
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}
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@ -264,33 +264,33 @@ class AStar final : public AStarVirtual<T, enableDebug> {
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};
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// Fast AStar are faster than normal AStar but use more ram and direct access to the map
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template <IntegerType T = uint32_t, bool enableDebug = false, IntegerType U = uint32_t>
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class AStarFast final : public AStarVirtual<T, enableDebug> {
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template <IntegerType CoordinateType = uint32_t, bool enableDebug = false, IntegerType MapElementType = uint32_t>
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class AStarFast final : public AStarVirtual<CoordinateType, enableDebug> {
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public:
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explicit AStarFast() : _isObstacleFunction([](U value) { return value == 1; }) {}
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explicit AStarFast() : _isObstacleFunction([](MapElementType value) { return value == 1; }) {}
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// Same as AStar::findPath() but use direct access to the map
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std::vector<Vec2i> findPath(const Vec2i& source, const Vec2i& target, const std::vector<U>& map, const Vec2i& worldSize) {
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std::vector<Vec2i> findPath(const Vec2i& source, const Vec2i& target, const std::vector<MapElementType>& map, const Vec2i& worldSize) {
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if (target.x < 0 || target.x >= worldSize.x || target.y < 0 || target.y >= worldSize.y) {
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return {};
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}
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Node<T>* currentNode = nullptr;
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Node<CoordinateType>* currentNode = nullptr;
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auto compareFn = [](const Node<T>* a, const Node<T>* b) { return a->getTotalCost() > b->getTotalCost(); };
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std::priority_queue<Node<T>*, std::vector<Node<T>*>, decltype(compareFn)> openNodeVecPQueue =
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std::priority_queue<Node<T>*, std::vector<Node<T>*>, decltype(compareFn)>(compareFn);
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std::unordered_map<Vec2i, Node<T>*, Vec2i::hash> openNodeMap;
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std::unordered_map<Vec2i, Node<T>*, Vec2i::hash> closedNodeMap;
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auto compareFn = [](const Node<CoordinateType>* a, const Node<CoordinateType>* b) { return a->getTotalCost() > b->getTotalCost(); };
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std::priority_queue<Node<CoordinateType>*, std::vector<Node<CoordinateType>*>, decltype(compareFn)> openNodeVecPQueue =
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std::priority_queue<Node<CoordinateType>*, std::vector<Node<CoordinateType>*>, decltype(compareFn)>(compareFn);
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std::unordered_map<Vec2i, Node<CoordinateType>*, Vec2i::hash> openNodeMap;
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std::unordered_map<Vec2i, Node<CoordinateType>*, Vec2i::hash> closedNodeMap;
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openNodeVecPQueue.push(new Node<T>(source));
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openNodeVecPQueue.push(new Node<CoordinateType>(source));
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openNodeMap.insert({source, openNodeVecPQueue.top()});
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while (!openNodeVecPQueue.empty()) {
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currentNode = openNodeVecPQueue.top();
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if constexpr (enableDebug) {
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AStarVirtual<T, enableDebug>::_debugCurrentNode(currentNode);
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AStarVirtual<CoordinateType, enableDebug>::_debugCurrentNode(currentNode);
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}
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if (currentNode->pos == target) {
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@ -301,8 +301,8 @@ class AStarFast final : public AStarVirtual<T, enableDebug> {
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openNodeMap.erase(currentNode->pos);
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closedNodeMap.insert({currentNode->pos, currentNode});
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for (size_t i = 0; i < AStarVirtual<T, enableDebug>::_directionsCount; ++i) {
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Vec2i newPos = currentNode->pos + AStarVirtual<T, enableDebug>::_directions[i];
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for (size_t i = 0; i < AStarVirtual<CoordinateType, enableDebug>::_directionsCount; ++i) {
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Vec2i newPos = currentNode->pos + AStarVirtual<CoordinateType, enableDebug>::_directions[i];
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if (_isObstacleFunction(map[newPos.x + newPos.y * worldSize.x])) {
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continue;
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@ -316,13 +316,13 @@ class AStarFast final : public AStarVirtual<T, enableDebug> {
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continue;
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}
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T nextCost = currentNode->pathCost + AStarVirtual<T, enableDebug>::_mouvemementCost;
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Node<T>* nextNode = openNodeMap.find(newPos) != openNodeMap.end() ? openNodeMap[newPos] : nullptr;
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CoordinateType nextCost = currentNode->pathCost + AStarVirtual<CoordinateType, enableDebug>::_mouvemementCost;
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Node<CoordinateType>* nextNode = openNodeMap.find(newPos) != openNodeMap.end() ? openNodeMap[newPos] : nullptr;
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if (nextNode == nullptr) {
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nextNode = new Node<T>(newPos, currentNode);
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nextNode = new Node<CoordinateType>(newPos, currentNode);
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nextNode->pathCost = nextCost;
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nextNode->heuristicCost = static_cast<T>(AStarVirtual<T, enableDebug>::_heuristicFunction(
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nextNode->pos, target, AStarVirtual<T, enableDebug>::_heuristicWeight));
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nextNode->heuristicCost = static_cast<CoordinateType>(AStarVirtual<CoordinateType, enableDebug>::_heuristicFunction(
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nextNode->pos, target, AStarVirtual<CoordinateType, enableDebug>::_heuristicWeight));
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openNodeVecPQueue.push(nextNode);
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openNodeMap.insert({nextNode->pos, nextNode});
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} else if (nextCost < nextNode->pathCost) [[likely]] {
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@ -331,7 +331,7 @@ class AStarFast final : public AStarVirtual<T, enableDebug> {
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}
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if constexpr (enableDebug) {
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AStarVirtual<T, enableDebug>::_debugOpenNode(nextNode);
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AStarVirtual<CoordinateType, enableDebug>::_debugOpenNode(nextNode);
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}
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}
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}
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@ -355,11 +355,11 @@ class AStarFast final : public AStarVirtual<T, enableDebug> {
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return path;
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}
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void setObstacle(const std::function<bool(U)>& isObstacleFunction) noexcept { _isObstacleFunction = isObstacleFunction; }
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std::function<bool(U)>& getObstacle() noexcept { return _isObstacleFunction; }
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void setObstacle(const std::function<bool(MapElementType)>& isObstacleFunction) noexcept { _isObstacleFunction = isObstacleFunction; }
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std::function<bool(MapElementType)>& getObstacle() noexcept { return _isObstacleFunction; }
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private:
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std::function<bool(U)> _isObstacleFunction;
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std::function<bool(MapElementType)> _isObstacleFunction;
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};
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} // namespace AStar
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@ -18,7 +18,7 @@ static void DoSetup([[maybe_unused]] const benchmark::State& state) {}
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static void DoTeardown([[maybe_unused]] const benchmark::State& state) {}
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template <IntegerType T>
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template <IntegerType CoordinateType>
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static void astar_bench(benchmark::State& state) {
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auto range = state.range(0);
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@ -47,7 +47,7 @@ static void astar_bench(benchmark::State& state) {
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std::vector<uint8_t> blocks = std::vector<uint8_t>(mapWidth * mapHeight, 0);
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benchmark::DoNotOptimize(blocks);
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AStar::AStar<T, false> pathFinder;
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AStar::AStar<CoordinateType, false> pathFinder;
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benchmark::DoNotOptimize(pathFinder);
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pathFinder.setWorldSize({mapWidth, mapHeight});
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pathFinder.setHeuristic(AStar::Heuristic::euclidean);
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@ -104,7 +104,7 @@ BENCHMARK(astar_bench<uint32_t>)
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->UseRealTime()
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->Repetitions(repetitions);
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template <IntegerType T>
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template <IntegerType CoordinateType>
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static void astar_bench_fast(benchmark::State& state) {
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auto range = state.range(0);
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@ -133,7 +133,7 @@ static void astar_bench_fast(benchmark::State& state) {
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std::vector<uint32_t> blocks = std::vector<uint32_t>(mapWidth * mapHeight, 0);
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benchmark::DoNotOptimize(blocks);
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AStar::AStarFast<T, false, uint32_t> pathFinder;
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AStar::AStarFast<CoordinateType, false, uint32_t> pathFinder;
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benchmark::DoNotOptimize(pathFinder);
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pathFinder.setHeuristic(AStar::Heuristic::euclidean);
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pathFinder.setDiagonalMovement(true);
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